You get some different MANPADS, but the only usable one, in my opinion, is the Danish 20-point LLRkt M/93 with Stinger C. But you make up for that with 26 AP (you can kill a superheavy in just 4 hits) and being a 5-man squad, meaning that you survive a Soviet 4HE tank shell without a cover. Unless you are shooting from the town block and remain unseen. These are your suicide squad, since their range is only 2275, which equals most tanks range, so they will be able to kill you when you shoot them. Yes, they have a bit lower anti-infantry DPM, but the difference is less significant than extra survivability.įor ATGM, you get RBS 56. Being 15 man squad means they are better in forest grinds, against infantry, too. In my opinion, FSK better in urban area, where Eryx range gives them advantage against enemy attacks, while Kustjagare '90 are better in forests, where range and accuracy of launcher won't matter, while DPM will be almost twice higher against armored targets and behind the enemy lines, since they have potential to pick off 12 high value targets, such as AA, CVs or artillery, against 8. But less range (700 vs 1050) and accuracy (45 to 60), same AP, 12 rounds instead of 8. Being 15-man squad, they are 1.5 times more survivable than FSK, and AT12T has better ROF than Eryx (20 rounds/min, which means 3 sec reload vs 5 sec reload), and, natually, fire and forget insted of being guided, like Eryx. This is an interesting sidegrade, I should say. The difference is that they are 15-man squad, they get Sea Knight (HKP 4C) as a transport, which is arguably better than UH-12, a bit worse MG and AT12T launcher instead of Eryx. Wait, what's this? An Eryx ATGM? These guys can also take out heaviest armor all right if it's not very far too! Another versatile tool in Scandinavian infantry tab. As the Special Forces go, they are very good in dealing with cheaper infantry. No fancy transports outside the XA-186NO I mentioned earlier and UH-1s. These guys have XA-186NO as a transport, which is 10 points, wheeled, fast and has 2 frontal armor (no oneshots from RPG-7 and such) and the Exyx ATGM which makes them very versatile against both infantry and armor in forests, towns and around them. The Livgarden, which are solid and spammable with their 5-point 2 frontal armor M/113G.Īnd the Fallskjermjeger '90. Next, there is 2 great options for shock infantry. And they have access to good transports, XA-180, which is a very fast 10 point 1-armor wheeled APC and Strf 9040, 25 point IFV with 5 frontal armor and a big scary autocannon. The AT4 is a pretty scary launcher for the price, with 20 ROF and 19 AP power, these guys can easily break enemy tanks in the forest, if they got 15 or less armor, and, most importantly, oneshot anything that has 5 or less armor, which is every IFV in game except for Warrior 90/Warrior MILAN and Merkava IIA. Sure, they have battle rifles, which is suboptimal, but most Scandinavian infantry does, with some exceptions. Infantryįirst of all, Swedish Pansarskytte'90 is a solid choice for line infantry. For 130 points, which is IFV/APC CV price range, it 10HP and some really good armor for the price, but also terrible speed, and 2 top armor still won't make much difference when someone decides to cluster you. The second and the last, is FFC Centurion, Danish tank CV. The Lynx, on the other hand is always a good transport heli with small size, 6HP and 300 km/h speed. Sure, MG3 won't really matter, since you CV is gonna be bombed or shelled into oblivion as soon as enemy sees it, but 1 game out of 1000, the better MG will make a difference between losing and holding a sector. Stabsdeling, the Danish infantry CV, which has and MG3 and has access to Lynx transport.
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